TriggerAttackOnTargetEffect
classscriptedClass
extends HitEventEffector › Effector › IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
applicationChance | Float | scriptedpublic |
attack | ref<Attack_GameEffect> | scriptedpublic |
attackPositionSlotName | CName | scriptedpublic |
attackTDBID | TweakDBID | scriptedpublic |
isRandom | Bool | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
playerAsInstigator | Bool | scriptedpublic |
target | wref<GameObject> | scriptedpublic |
triggerHitReaction | Bool | scriptedpublic |
Methods 4
protected func ActionOn(owner: ref<GameObject>)scripted
private final func GetAttackPosition(obj: wref<GameObject>) -> Vector4scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted