REDNODE / GAME API

TransferSaveSystemNotificationLogicController

classscriptedClass

extends inkGenericSystemNotificationLogicController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 18

NameTypeFlags
cancelButtonHoveredBoolscriptedprivate
cancelButtonWidgetinkWidgetRefscriptedprotected
contentBlockinkWidgetRefscriptedprotected
currentStateTransferSaveStatescriptedprivate
errorBlockinkWidgetRefscriptedprotected
errorTextinkTextRefscriptedprotected
messageTextinkTextRefscriptedprotected
proceedButtonWidgetinkWidgetRefscriptedprotected
saveImageinkImageRefscriptedprotected
saveImageContainerinkWidgetRefscriptedprotected
saveImageEmptyinkWidgetRefscriptedprotected
saveImageSpinnerinkWidgetRefscriptedprotected
spinnerBlockinkWidgetRefscriptedprotected
spinnerTextinkTextRefscriptedprotected
systemRequestHandlerwref<inkISystemRequestsHandler>scriptedprivate
systemRequestsHandlerSetBoolscriptedprivate
transferSaveDatawref<TransferSaveData>scriptedprivate
transferSaveDataSetBoolscriptedprivate

Methods 17

private final func CanCancelOrProceed() -> Boolscripted
private final func HandleProceedClick()scripted
protected cb func OnCancelClick(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCancelHoverOut(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCancelHoverOver(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnDataSetByToken() -> Boolscripted
protected cb func OnGlobalPreRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnSaveTransferUpdate(status: inkSaveTransferStatus) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func SetSaveImage()scripted
public final func SetSystemRequestHandler(handler: wref<inkISystemRequestsHandler>)scripted
private final func SetupData()scripted
private final func UpdateButtonsVisibility(state: TransferSaveState)scripted
private final func UpdateState(state: TransferSaveState)scripted
private final func UpdateStateVisibility(state: TransferSaveState)scripted
private final func UpdateText(state: TransferSaveState)scripted