TrafficLightControllerPS
classscriptedClass
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 2 types
Methods 5
protected func GameAttached()scripted
protected func Initialize()scripted
public final func IsMasterDestroyed() -> Boolscripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnMasterDeviceDestroyed(evt: ref<MasterDeviceDestroyed>) -> EntityNotificationTypescripted