ThrowEvents
classscriptedClass
extends CarriedObjectEvents › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
private final func ComputeNearbyCrowdNPCs(player: ref<PlayerPuppet>, thrownNPC: ref<NPCPuppet>, throwDirectionForward: Vector4, throwDirectionRight: Vector4) -> array<wref<Entity>>scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted