TakedownLeapToPreyEvents
classscriptedClass
extends LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RequestPositionAdjustmentWithParabolicMotion(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted