StrikeExecutor_ModifyStat
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Methods 2
public final func ModStatPuppet(puppet: ref<ScriptedPuppet>, stat: gamedataStatType, value: Float, source: ref<Entity>) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted