StaticPlatform
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
componentsToToggle | array<ref<IComponent>> | scriptedprivate |
componentsToToggleNames | array<CName> | scriptedprivate |
meshName | CName | scriptedprivate |
sfxOnEnable | CName | scriptedprivate |
Methods 8
private final func ActivateComponents()scripted
private const func GetController() -> ref<StaticPlatformController>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
private final func PlaySfx()scripted
private final func SetVisualsAsActive()scripted