StaminabarWidgetGameController
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 20
| Name | Type | Flags |
|---|---|---|
bbAreaZoneEventId | ref<CallbackHandle> | scriptedprivate |
bbPSceneTierEventId | ref<CallbackHandle> | scriptedprivate |
bbPStaminaPSMEventId | ref<CallbackHandle> | scriptedprivate |
combatModeListener | ref<CallbackHandle> | scriptedprivate |
currentBarValue | Float | scriptedprivate |
currentStatPool | gamedataStatPoolType | scriptedprivate |
forceHidden | Bool | scriptedprivate |
playerPuppet | wref<GameObject> | scriptedprivate |
pulse | ref<PulseAnimation> | scriptedprivate |
RootWidget | wref<inkWidget> | scriptedprivate |
sceneTier | GameplayTier | scriptedprivate |
staminaController | wref<NameplateBarLogicController> | scriptedprivate |
staminaControllerRef | inkWidgetRef | scriptedprivate |
staminaPercTextPath | inkTextRef | scriptedprivate |
staminaPoolListener | ref<StaminaPoolListener> | scriptedprivate |
staminaRatioEnterCondition | Float | scriptedprivate |
staminaState | gamePSMStamina | scriptedprivate |
staminaStatusTextPath | inkTextRef | scriptedprivate |
statsSystem | ref<StatsSystem> | scriptedprivate |
zoneState | gamePSMZones | scriptedprivate |
Methods 21
private final func CreateAnimations()scripted
public final func EvaluateStaminaBarVisibility()scripted
private final func IsInCombat() -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected cb func OnCombatStateChanged(value: Int32) -> Boolscripted
protected cb func OnFocusedCoolPerkActive(evt: ref<FocusPerkTriggerd>) -> Boolscripted
protected cb func OnForceHide() -> Boolscripted
protected cb func OnForceTierVisibility(tierVisibility: Bool) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnReflexesMasterPerk3Triggerd(e: ref<ReflexesMasterPerk3Triggerd>) -> Boolscripted
protected cb func OnSceneTierChange(argTier: Int32) -> Boolscripted
protected cb func OnStaminaPSMChange(arg: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnZoneChange(arg: Int32) -> Boolscripted
protected final func RegisterPSMListeners(playerPuppet: ref<GameObject>)scripted
private final func ShouldHide() -> Boolscripted
protected final func UnregisterPSMListeners(playerPuppet: ref<GameObject>)scripted
public final func UpdateStaminaLevelWarningFluffTexts(staminaState: gamePSMStamina)scripted
public final func UpdateStaminaValue(oldValue: Float, newValue: Float, percToPoints: Float, statPoolType: gamedataStatPoolType)scripted