SmartHouse
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
timetableActive | Bool | scriptedprotected |
Methods 11
protected const func GetController() -> ref<SmartHouseController>scripted
public const func GetDevicePS() -> ref<SmartHouseControllerPS>scripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnDisableTimeCallbacks(evt: ref<DisableTimeCallbacks>) -> Boolscripted
protected cb func OnEnableTimeCallbacks(evt: ref<EnableTimeCallbacks>) -> Boolscripted
protected cb func OnFactChanged(evt: ref<FactChangedEvent>) -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnQuestChangePreset(evt: ref<ChangePresetEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTimeTableCallback(evt: ref<PresetTimetableEvent>) -> Boolscripted