SimpleCombatConditon
classscriptedClass
extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
firstCoverEvaluationDone | Bool | scriptedpublic |
quickhackAbility | ref<GameplayAbility_Record> | scriptedpublic |
takeCoverAbility | ref<GameplayAbility_Record> | scriptedpublic |
Methods 3
protected func Activate(context: ScriptExecutionContext)scripted
private final func AnimationInProgress(puppet: wref<ScriptedPuppet>) -> Boolscripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted