REDNODE / GAME API

SimpleCombatConditon

classscriptedClass

extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 3

NameTypeFlags
firstCoverEvaluationDoneBoolscriptedpublic
quickhackAbilityref<GameplayAbility_Record>scriptedpublic
takeCoverAbilityref<GameplayAbility_Record>scriptedpublic

Methods 3

protected func Activate(context: ScriptExecutionContext)scripted
private final func AnimationInProgress(puppet: wref<ScriptedPuppet>) -> Boolscripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted