SimpleCanUseCover
classscriptedClass
extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
ability | wref<GameplayAbility_Record> | scriptedprivate |
game | GameInstance | scriptedprivate |
prereqCount | Int32 | scriptedprivate |
prereqs | array<ref<IPrereq>> | scriptedprivate |
Methods 3
protected func Activate(context: ScriptExecutionContext)scripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted
private final func CheckAbility(context: ScriptExecutionContext) -> Boolscripted