ScenesFastForwardTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 8 types
FastForwardActiveDecisions FastForwardActiveEvents FastForwardAvailableDecisions FastForwardAvailableEvents FastForwardSelfRemovalDecisions FastForwardSelfRemovalEvents FastForwardUnavailableDecisions FastForwardUnavailableEvents
Methods 17
protected final const func ActivateFastForward(scriptInterface: ref<StateGameScriptInterface>, mode: scnFastForwardMode)scripted
protected final func CleanupFastForward(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func DeActivateFastForward(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func DebugFastForwardInputValid(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func FastForwardInputValid(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func GetDebugFFConditionParam(stateContext: ref<StateContext>) -> Boolscripted
protected final const func GetFFSceneThrehsoldFromBraindanceSystem(scriptInterface: ref<StateGameScriptInterface>) -> Int32scripted
protected final const func IsBlockedByPhoneCallRestriction(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsFastForwardAvailable(scriptInterface: ref<StateGameScriptInterface>, mode: scnFastForwardMode) -> Boolscripted
protected final const func IsFastForwardModeActive(scriptInterface: ref<StateGameScriptInterface>, mode: scnFastForwardMode) -> Boolscripted
protected final const func IsLookingAtDialogueEntity(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func PhoneBBStateBlockingFF(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ProcessHoldInputFastForwardLock(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func SetFastForwardActiveBB(scriptInterface: ref<StateGameScriptInterface>, newVal: Bool)scripted
protected final const func SetFastForwardAvailableBB(scriptInterface: ref<StateGameScriptInterface>, newVal: Bool)scripted
protected final const func StartGlitchFx(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func StopGlitchFx(scriptInterface: ref<StateGameScriptInterface>)scripted