SceneTierIVDecisions
classscriptedClass
extends SceneTierAbstractDecisions › SceneTierAbstract › HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func SceneTierToEnter() -> GameplayTierscripted
protected final const func ToSwimming(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted