REDNODE / GAME API

ScannerName

classscriptedClass

extends ScannerChunk › IScriptable › ISerializable

Properties 3

NameTypeFlags
displayNameStringscriptedprivate
hasArchetypeBoolscriptedprivate
textParamsref<inkTextParams>scriptedprivate

Methods 7

public final const func GetDisplayName() -> Stringscripted
public final const func GetTextParams() -> ref<inkTextParams>scripted
public func GetType() -> ScannerDataTypescripted
public final func HasArchetype() -> Boolscripted
public final func Set(_displayName: script_ref<String>)scripted
public final func SetArchetype(has: Bool)scripted
public final func SetTextParams(_params: ref<inkTextParams>)scripted