ScannerNPCHeaderGameController
classscriptedClass
extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
archetypeIcon | inkImageRef | scriptedprivate |
archtypeCallbackID | ref<CallbackHandle> | scriptedprivate |
attitudeCallbackID | ref<CallbackHandle> | scriptedprivate |
isValidArchetype | Bool | scriptedprivate |
isValidName | Bool | scriptedprivate |
isValidRarity | Bool | scriptedprivate |
levelCallbackID | ref<CallbackHandle> | scriptedprivate |
nameCallbackID | ref<CallbackHandle> | scriptedprivate |
nameText | inkTextRef | scriptedprivate |
skullIndicator | inkWidgetRef | scriptedprivate |
Methods 7
protected cb func OnArchetypeChanged(value: Variant) -> Boolscripted
protected cb func OnAttitudeChange(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnLevelChanged(value: Variant) -> Boolscripted
protected cb func OnNameChanged(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func UpdateGlobalVisibility()scripted