REDNODE / GAME API

ScannerDeviceHeaderGameController

classscriptedClass

extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 17

NameTypeFlags
attitudeCallbackIDref<CallbackHandle>scriptedprivate
deviceStatusCallbackIDref<CallbackHandle>scriptedprivate
fluffTextinkTextRefscriptedprivate
isValidDeviceStatusBoolscriptedprivate
isValidNameBoolscriptedprivate
isValidNetworkLevelBoolscriptedprivate
isValidnetworkStatusBoolscriptedprivate
levelTextinkTextRefscriptedprivate
levelWrapperinkWidgetRefscriptedprivate
nameCallbackIDref<CallbackHandle>scriptedprivate
nameTextinkTextRefscriptedprivate
networkLevelCallbackIDref<CallbackHandle>scriptedprivate
networkStatusCallbackIDref<CallbackHandle>scriptedprivate
separator1inkRectangleRefscriptedprivate
separator2inkRectangleRefscriptedprivate
statusinkTextRefscriptedprivate
statusIconinkImageRefscriptedprivate

Methods 8

protected cb func OnAttitudeChange(value: Variant) -> Boolscripted
protected cb func OnDeviceStatusChange(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNameChanged(value: Variant) -> Boolscripted
protected cb func OnNetworkLevelChanged(value: Variant) -> Boolscripted
protected cb func OnNetworkStatusChanged(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func UpdateGlobalVisibility()scripted