ScannerDeviceHeaderGameController
classscriptedClass
extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 17
| Name | Type | Flags |
|---|---|---|
attitudeCallbackID | ref<CallbackHandle> | scriptedprivate |
deviceStatusCallbackID | ref<CallbackHandle> | scriptedprivate |
fluffText | inkTextRef | scriptedprivate |
isValidDeviceStatus | Bool | scriptedprivate |
isValidName | Bool | scriptedprivate |
isValidNetworkLevel | Bool | scriptedprivate |
isValidnetworkStatus | Bool | scriptedprivate |
levelText | inkTextRef | scriptedprivate |
levelWrapper | inkWidgetRef | scriptedprivate |
nameCallbackID | ref<CallbackHandle> | scriptedprivate |
nameText | inkTextRef | scriptedprivate |
networkLevelCallbackID | ref<CallbackHandle> | scriptedprivate |
networkStatusCallbackID | ref<CallbackHandle> | scriptedprivate |
separator1 | inkRectangleRef | scriptedprivate |
separator2 | inkRectangleRef | scriptedprivate |
status | inkTextRef | scriptedprivate |
statusIcon | inkImageRef | scriptedprivate |
Methods 8
protected cb func OnAttitudeChange(value: Variant) -> Boolscripted
protected cb func OnDeviceStatusChange(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNameChanged(value: Variant) -> Boolscripted
protected cb func OnNetworkLevelChanged(value: Variant) -> Boolscripted
protected cb func OnNetworkStatusChanged(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func UpdateGlobalVisibility()scripted