ScannerBountySystemGameController
classscriptedClass
extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 20
| Name | Type | Flags |
|---|---|---|
bountyCallbackID | ref<CallbackHandle> | scriptedprivate |
crossedOut | inkWidgetRef | scriptedprivate |
deadNotice | inkTextRef | scriptedprivate |
healthCallbackID | ref<CallbackHandle> | scriptedprivate |
isAlive | Bool | scriptedprivate |
isValidBounty | Bool | scriptedprivate |
moneyReward | inkTextRef | scriptedprivate |
moneyRewardRow | inkWidgetRef | scriptedprivate |
mugShot | inkRectangleRef | scriptedprivate |
notFound | inkTextRef | scriptedprivate |
objectCallbackID | ref<CallbackHandle> | scriptedprivate |
objectType | ScannerObjectType | scriptedprivate |
rewardPanel | inkCompoundRef | scriptedprivate |
showScanBountyAnimProxy | ref<inkAnimProxy> | scriptedprivate |
starsWidget | array<inkWidgetRef> | scriptedprivate |
streetCredReward | inkTextRef | scriptedprivate |
streetCredRewardRow | inkWidgetRef | scriptedprivate |
transgressions | inkTextRef | scriptedprivate |
transgressionsWidget | inkWidgetRef | scriptedprivate |
wanted | inkTextRef | scriptedprivate |
Methods 8
private final func IsNPC() -> Boolscripted
protected cb func OnBountySystemChanged(value: Variant) -> Boolscripted
protected cb func OnHealthChanged(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnObjectTypeChanged(value: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func ProcessBountyTutorial()scripted
private final func UpdateGlobalVisibility()scripted