REDNODE / GAME API

ScannerBountySystemGameController

classscriptedClass

extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 20

NameTypeFlags
bountyCallbackIDref<CallbackHandle>scriptedprivate
crossedOutinkWidgetRefscriptedprivate
deadNoticeinkTextRefscriptedprivate
healthCallbackIDref<CallbackHandle>scriptedprivate
isAliveBoolscriptedprivate
isValidBountyBoolscriptedprivate
moneyRewardinkTextRefscriptedprivate
moneyRewardRowinkWidgetRefscriptedprivate
mugShotinkRectangleRefscriptedprivate
notFoundinkTextRefscriptedprivate
objectCallbackIDref<CallbackHandle>scriptedprivate
objectTypeScannerObjectTypescriptedprivate
rewardPanelinkCompoundRefscriptedprivate
showScanBountyAnimProxyref<inkAnimProxy>scriptedprivate
starsWidgetarray<inkWidgetRef>scriptedprivate
streetCredRewardinkTextRefscriptedprivate
streetCredRewardRowinkWidgetRefscriptedprivate
transgressionsinkTextRefscriptedprivate
transgressionsWidgetinkWidgetRefscriptedprivate
wantedinkTextRefscriptedprivate

Methods 8

private final func IsNPC() -> Boolscripted
protected cb func OnBountySystemChanged(value: Variant) -> Boolscripted
protected cb func OnHealthChanged(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnObjectTypeChanged(value: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func ProcessBountyTutorial()scripted
private final func UpdateGlobalVisibility()scripted