SampleEntityWithCounterPS
classscriptedClasssavable
extends GameObjectPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
counter | Int32 | scriptedprotectedpersistent |
Methods 2
public final func OnBumpTheCounter(evt: ref<SampleBumpEvent>) -> EntityNotificationTypescripted
public final const func ReadTheCounter() -> Int32scripted