QuickSlotsManagerPS
classscriptedClasssavable
extends GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
activeVehicleType | gamedataVehicleType | scriptedprivatepersistent |
Methods 2
public final func GetActiveType() -> gamedataVehicleTypescripted
public final func SetActiveType(type: gamedataVehicleType)scripted