REDNODE / GAME API

QuickSlotsDisabledDecisions

classscriptedClass

extends QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
executionOwnerwref<GameObject>scriptedprivate
hasStatusEffectBoolscriptedprivate

Methods 7

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func IsPocketRadioOverrideActive(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func ShouldDisableRadialForReplacer(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToCycleObjective(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToPocketRadioWheel(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToQuickSlotsReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted