ProgressionNotification
classscriptedClass
extends GenericNotificationController › gameuiGenericNotificationReceiverGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 12
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedprivate |
barAnimationProxy | ref<inkAnimProxy> | scriptedprivate |
barBG | inkWidgetRef | scriptedprivate |
barFG | inkWidgetRef | scriptedprivate |
currentLevel | inkTextRef | scriptedprivate |
expBar | inkWidgetRef | scriptedprivate |
expBarHeightSize | Float | scriptedprivate |
expBarWidthSize | Float | scriptedprivate |
expText | inkTextRef | scriptedprivate |
nextLevel | inkTextRef | scriptedprivate |
progression_data | ref<ProgressionViewData> | scriptedprivate |
root | inkWidgetRef | scriptedprivate |
Methods 4
public final func BarProgressAnim(animatingObject: inkWidgetRef, barStartSize: Vector2, barEndSize: Vector2)scripted
protected cb func OnBarAnimationFinished(anim: ref<inkAnimProxy>) -> Boolscripted
public final func PlayAnim(animName: CName, opt callBack: CName)scripted
public func SetNotificationData(notificationData: ref<GenericNotificationViewData>)scripted