REDNODE / GAME API

PlayerStateMachinePrereqState

classscriptedClass

extends PrereqState › IScriptable › ISerializable

Extended by 19 types

BodyCarryingPSMPrereqState BodyDisposalPSMPrereqState CombatPSMPrereqState DetailedLocomotionPSMPrereqState FallPSMPrereqState HighLevelPSMPrereqState IsInFocusModePSMPrereqState IsInWorkspotPSMPrereqState LocomotionPSMPrereqState MeleePSMPrereqState MeleeWeaponPSMPrereqState RangedWeaponPSMPrereqState SwimmingPSMPrereqState TakedownPSMPrereqState TimeDilationPSMPrereqState UpperBodyPSMPrereqState UsingCoverPSMPrereqState VehiclePSMPrereqState ZonesPSMPrereqState

Properties 3

NameTypeFlags
listenerIntref<CallbackHandle>scriptedpublic
ownerwref<GameObject>scriptedpublic
prevValueInt32scriptedpublic

Methods 1

protected cb func OnStateUpdate(value: Int32) -> Boolscripted