PlayerStateMachinePrereqState
classscriptedClass
extends PrereqState › IScriptable › ISerializable
Extended by 19 types
BodyCarryingPSMPrereqState BodyDisposalPSMPrereqState CombatPSMPrereqState DetailedLocomotionPSMPrereqState FallPSMPrereqState HighLevelPSMPrereqState IsInFocusModePSMPrereqState IsInWorkspotPSMPrereqState LocomotionPSMPrereqState MeleePSMPrereqState MeleeWeaponPSMPrereqState RangedWeaponPSMPrereqState SwimmingPSMPrereqState TakedownPSMPrereqState TimeDilationPSMPrereqState UpperBodyPSMPrereqState UsingCoverPSMPrereqState VehiclePSMPrereqState ZonesPSMPrereqState
Properties 3
| Name | Type | Flags |
|---|---|---|
listenerInt | ref<CallbackHandle> | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
prevValue | Int32 | scriptedpublic |
Methods 1
protected cb func OnStateUpdate(value: Int32) -> Boolscripted