REDNODE / GAME API

PlatformDevice

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 5

NameTypeFlags
movingPlatformref<MovingPlatform>scriptedprivate
MovingVFXCNamescriptedpublic
offMeshConnectionref<OffMeshConnectionComponent>scriptedprivate
StartAudioEventCNamescriptedpublic
StopAudioEventCNamescriptedpublic

Methods 24

protected const func GetController() -> ref<PlatformController>scripted
public const func GetDevicePS() -> ref<PlatformControllerPS>scripted
public final const func GetPosition() -> Vector4scripted
protected func IsDeviceMovableScript() -> Boolscripted
protected final func MoveToMarker(destination: NodeRef)scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnArrivedAt(evt: ref<ArrivedAt>) -> Boolscripted
protected cb func OnDetach() -> Boolscripted
public func OnMaraudersMapDeviceDebug(sink: ref<MaraudersMapDevicesSink>)scripted
protected cb func OnMovementChange(evt: ref<MovementStateChanged>) -> Boolscripted
protected cb func OnMoveNext(evt: ref<QuestMoveToNextFloor>) -> Boolscripted
protected cb func OnMovePrev(evt: ref<QuestMoveToPrevFloor>) -> Boolscripted
protected cb func OnQuestMoveToFloor(evt: ref<QuestMoveToFloor>) -> Boolscripted
protected cb func OnQuestPause(evt: ref<QuestPause>) -> Boolscripted
protected cb func OnQuestResume(evt: ref<QuestResume>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTeleport(evt: ref<TeleportTo>) -> Boolscripted
protected final func Pause()scripted
protected func ResolveGameplayState()scripted
protected final func Resume(time: Float)scripted
private final func StartPostProductionEvents()scripted
private final func StopPostProductionEvents()scripted