PerfectDischargePrereqState
classscriptedClass
extends StatPoolPrereqState › PrereqState › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
owner | wref<GameObject> | scriptedpublic |
perfectDischargeListener | ref<PerfectDischargePrereqListener> | scriptedpublic |
wasPerfectlyCharged | Bool | scriptedpublic |
Methods 3
public func RegisterStatPoolListener(game: GameInstance, statPoolType: gamedataStatPoolType, valueToCheck: Float)scripted
public func StatPoolUpdate(oldValue: Float, newValue: Float)scripted
public func UnregisterStatPoolListener(game: GameInstance, statPoolType: gamedataStatPoolType)scripted