PerfectDischargePrereq
classscriptedClass
extends StatPoolPrereq › IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
invert | Bool | scriptedpublic |
Methods 6
public final const func AddTimeWindow(game: GameInstance, player: ref<GameObject>, isDischargePerfect: Bool, state: ref<PerfectDischargePrereqState>) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
protected final const func IsDischargePerfect(game: GameInstance, weaponObject: ref<WeaponObject>, opt state: ref<PerfectDischargePrereqState>) -> Boolscripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted