OnscreenMessageGameController
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 12
| Name | Type | Flags |
|---|---|---|
animProxyHide | ref<inkAnimProxy> | scriptedprivate |
animProxyShow | ref<inkAnimProxy> | scriptedprivate |
animProxyTimeout | ref<inkAnimProxy> | scriptedprivate |
blackboard | wref<IBlackboard> | scriptedprivate |
blackboardDef | ref<UI_NotificationsDef> | scriptedprivate |
blinkingAnim | ref<inkAnimDef> | scriptedprivate |
hideAnim | ref<inkAnimDef> | scriptedprivate |
mainTextWidget | inkTextRef | scriptedprivate |
root | wref<inkWidget> | scriptedprivate |
screenMessage | SimpleScreenMessage | scriptedprivate |
screenMessageUpdateCallbackId | ref<CallbackHandle> | scriptedprivate |
showAnim | ref<inkAnimDef> | scriptedprivate |
Methods 12
private final func CleanupAnimProxies()scripted
private final func CreateAnimations()scripted
protected cb func OnBlinkAnimation(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnHidden(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnScreenMessageUpdate(value: Variant) -> Boolscripted
protected cb func OnShown(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnTimeout(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUnitialize() -> Boolscripted
private final func SetTimeout(value: Float)scripted
private final func TriggerBlinkAnimation()scripted
private final func UpdateWidgets()scripted