REDNODE / GAME API

OnlyVehicleDecisions

classscriptedClass

extends QuickSlotsReadyDecisions › QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 3

NameTypeFlags
executionOwnerwref<GameObject>scriptedprivate
hasStatusEffectBoolscriptedprivate
statusEffectListenerref<DefaultTransitionStatusEffectListener>scriptedprivate

Methods 7

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnStatusEffectApplied(statusEffect: wref<StatusEffect_Record>)scripted
public func OnStatusEffectRemoved(statusEffect: wref<StatusEffect_Record>)scripted
public final const func ToQuickSlotsReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func UpdateHasStatusEffect()scripted