OnlyVehicleDecisions
classscriptedClass
extends QuickSlotsReadyDecisions › QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
executionOwner | wref<GameObject> | scriptedprivate |
hasStatusEffect | Bool | scriptedprivate |
statusEffectListener | ref<DefaultTransitionStatusEffectListener> | scriptedprivate |
Methods 7
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnStatusEffectApplied(statusEffect: wref<StatusEffect_Record>)scripted
public func OnStatusEffectRemoved(statusEffect: wref<StatusEffect_Record>)scripted
public final const func ToQuickSlotsReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func UpdateHasStatusEffect()scripted