REDNODE / GAME API

OnlyNearest_AINavPath_Device

classscriptedClass

extends EffectObjectGroupFilter_Scripted › EffectObjectGroupFilter › EffectObjectFilter › EffectNode › IScriptable › ISerializable

Methods 2

public final func Process(out ctx: EffectScriptContext, out filterCtx: EffectGroupFilterScriptContext) -> Boolscripted
private final func SortTargetsByDistance(source: ref<GameObject>, targets: script_ref<array<ref<ScriptedPuppet>>>) -> array<HandleWithValue>scripted