OnlyNearest_AINavPath_Device
classscriptedClass
extends EffectObjectGroupFilter_Scripted › EffectObjectGroupFilter › EffectObjectFilter › EffectNode › IScriptable › ISerializable
Methods 2
public final func Process(out ctx: EffectScriptContext, out filterCtx: EffectGroupFilterScriptContext) -> Boolscripted
private final func SortTargetsByDistance(source: ref<GameObject>, targets: script_ref<array<ref<ScriptedPuppet>>>) -> array<HandleWithValue>scripted