NumericDispalyUIController
classscriptedClass
extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
currentNumberTextWidget | inkTextRef | scriptedprivate |
downArrowWidget | inkWidgetRef | scriptedprivate |
goingDownAnim | ref<inkAnimProxy> | scriptedprivate |
goingDownAnimName | CName | scriptedprivate |
goingUpAnim | ref<inkAnimProxy> | scriptedprivate |
goingUpAnimName | CName | scriptedprivate |
idleAnim | ref<inkAnimProxy> | scriptedprivate |
idleAnimName | CName | scriptedprivate |
onDirectionChangedListener | ref<CallbackHandle> | scriptedprivate |
onNumberChangedListener | ref<CallbackHandle> | scriptedprivate |
upArrowWidget | inkWidgetRef | scriptedprivate |
Methods 15
protected func GetOwner() -> ref<NumericDisplay>scripted
protected final func Initialize()scripted
protected cb func OnCurrentNumberChanged(number: Int32) -> Boolscripted
protected cb func OnDirectionChanged(direction: Int32) -> Boolscripted
protected final func PlayDirectionAnim(direction: Int32)scripted
protected final func PlayDownAnim()scripted
protected final func PlayIdleAnim()scripted
protected final func PlayUpAnim()scripted
protected func RegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted
protected final func SetCurrentNumberOnUI(number: Int32)scripted
protected func SetupWidgets()scripted
protected final func StopDownAnim()scripted
protected final func StopIdleAnim()scripted
protected final func StopUpAnim()scripted
protected func UnRegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted