NetworkAreaControllerPS
classscriptedClasssavable
extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
currentlyAvailableCharges | Int32 | scriptedprivatepersistent |
hudActivated | Bool | scriptedprivatepersistent |
isActive | Bool | scriptedprivate |
maxAvailableCharges | Int32 | scriptedprivatepersistent |
visualizerID | Uint32 | scriptedprivate |
Methods 8
private final func Activate()scripted
public final const func AreaEntered()scripted
public final const func AreaExited()scripted
private final func Deactivate()scripted
private final func HideResourceOnHUD()scripted
protected func Initialize()scripted
public final func OnNetworkAreaActivation(evt: ref<NetworkAreaActivationEvent>) -> EntityNotificationTypescripted
private final func UpdateNetrunnerHUD()scripted