REDNODE / GAME API

NetworkAreaControllerPS

classscriptedClasssavable

extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 5

NameTypeFlags
currentlyAvailableChargesInt32scriptedprivatepersistent
hudActivatedBoolscriptedprivatepersistent
isActiveBoolscriptedprivate
maxAvailableChargesInt32scriptedprivatepersistent
visualizerIDUint32scriptedprivate

Methods 8

private final func Activate()scripted
public final const func AreaEntered()scripted
public final const func AreaExited()scripted
private final func Deactivate()scripted
private final func HideResourceOnHUD()scripted
protected func Initialize()scripted
public final func OnNetworkAreaActivation(evt: ref<NetworkAreaActivationEvent>) -> EntityNotificationTypescripted
private final func UpdateNetrunnerHUD()scripted