REDNODE / GAME API

NPCStatePrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Extended by 3 types

HighLevelNPCStatePrereq StanceNPCStatePrereq UpperBodyNPCStatePrereq

Properties 3

NameTypeFlags
isInStateBoolscriptedprivate
previousStateBoolscriptedprivate
skipWhenAppliedBoolscriptedprivate

Methods 5

public final const func Evaluate(owner: ref<GameObject>, newValue: Int32, prevValue: Int32) -> Boolscripted
protected final const func GetStateName(recordID: TweakDBID) -> Stringscripted
protected const func GetStateToCheck() -> Int32scripted
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted