MuteArm
classscriptedClass
extends WeaponObject › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
gameEffectInstance | ref<EffectInstance> | scriptedprivate |
gameEffectRef | EffectRef | scriptedprivate |
Methods 4
protected final func ChangeAppearance(newAppearance: CName)scripted
protected cb func OnChargeEndedEvent(evt: ref<ChargeEndedEvent>) -> Boolscripted
protected cb func OnChargeStartedEvent(evt: ref<ChargeStartedEvent>) -> Boolscripted
protected final func SetUpMuteArmBlackboard(enabled: Bool)scripted