REDNODE / GAME API

ModifyStatPoolValueEffector

classscriptedClass

extends HitEventEffector › Effector › IScriptable › ISerializable

Extended by 1 type

ModifyStatPoolValuePerHitEffector

Properties 4

NameTypeFlags
applicationTargetCNamescriptedpublic
setValueBoolscriptedpublic
statPoolUpdatesarray<wref<StatPoolUpdate_Record>>scriptedpublic
usePercentBoolscriptedpublic

Methods 5

protected func ActionOn(owner: ref<GameObject>)scripted
protected func GetStatPoolValue(owner: ref<GameObject>, record: wref<StatPoolUpdate_Record>, applicationTargetID: EntityID) -> Floatscripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func ProcessEffector(owner: ref<GameObject>)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted