ModifyStatPoolValueEffector
classscriptedClass
extends HitEventEffector › Effector › IScriptable › ISerializable
Extended by 1 type
Properties 4
| Name | Type | Flags |
|---|---|---|
applicationTarget | CName | scriptedpublic |
setValue | Bool | scriptedpublic |
statPoolUpdates | array<wref<StatPoolUpdate_Record>> | scriptedpublic |
usePercent | Bool | scriptedpublic |
Methods 5
protected func ActionOn(owner: ref<GameObject>)scripted
protected func GetStatPoolValue(owner: ref<GameObject>, record: wref<StatPoolUpdate_Record>, applicationTargetID: EntityID) -> Floatscripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func ProcessEffector(owner: ref<GameObject>)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted