MineBarrageProjectile
classscriptedClass
extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
attack_record | ref<Attack_Record> | scriptedpublic |
detonationTimer | Float | scriptedpublic |
explosionRadius | Float | scriptedpublic |
fxInstance | ref<FxInstance> | scriptedpublic |
landIndicatorFX | FxResource | scriptedprivate |
mappinID | NewMappinID | scriptedprotected |
onGround | Bool | scriptedpublic |
onGroundTimer | Float | scriptedpublic |
playerPuppet | wref<PlayerPuppet> | scriptedpublic |
visualComponent | ref<MeshComponent> | scriptedpublic |
weapon | wref<WeaponObject> | scriptedpublic |
Methods 9
protected func Explode()scripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnHit(evt: ref<gameHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
protected final func ReleaseMappin()scripted