REDNODE / GAME API

MenuScenario_HubMenu

classscriptedClass

extends MenuScenario_BaseMenu › inkMenuScenario › IScriptable › ISerializable

Properties 4

NameTypeFlags
combatRestrictionBoolscriptedpublic
currentStatewref<inkMenusState>scriptedpublic
hubMenuInitDatawref<HubMenuInitData>scriptedpublic
hubMenuInstanceIDUint32scriptedpublic

Methods 16

public final func GetMenuName() -> CNamescripted
protected func GotoIdleState()scripted
protected cb func OnCloseHubMenu() -> Boolscripted
protected cb func OnCloseHubMenuRequest() -> Boolscripted
protected cb func OnEnterScenario(prevScenario: CName, userData: ref<IScriptable>) -> Boolscripted
protected cb func OnHotkeySwitchToCrafting() -> Boolscripted
protected cb func OnHotkeySwitchToInventory() -> Boolscripted
protected cb func OnHotkeySwitchToJournal() -> Boolscripted
protected cb func OnHotkeySwitchToMap() -> Boolscripted
protected cb func OnHotkeySwitchToPerks() -> Boolscripted
protected cb func OnNetworkBreachBegin() -> Boolscripted
protected cb func OnOpenMenu(menuName: CName, opt userData: ref<IScriptable>) -> Boolscripted
protected cb func OnRequestHubMenu() -> Boolscripted
protected cb func OnSelectMenuItem(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnSwitchToTimeManager() -> Boolscripted
public final func ToggleMenu(menuName: CName)scripted