REDNODE / GAME API

inkMenusState

classnativeimportOnly

extends IScriptable › ISerializable

Methods 11

native func CloseAllMenus()
native func CloseMenu(menuName: CName)
native func DispatchEvent(menuName: CName, eventName: CName, opt userData: ref<IScriptable>) -> Bool
native func GetControllerMenuName() -> CName
native func GetMenu(menuName: CName) -> wref<inkWidget>
native func IsHubMenuBlocked() -> Bool
native func IsMenuOpened(menuName: CName) -> Bool
native const func IsMenusVisible() -> Bool
native func OpenMenu(menuName: CName, opt userData: ref<IScriptable>) -> wref<inkWidget>
native func SetHubMenuBlocked(blocked: Bool)
native const func ShowMenus(vakue: Bool)