REDNODE / GAME API

MeleeThrowAttackEvents

classscriptedClass

extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
projectileThrownBoolscriptedpublic
targetObjectwref<GameObject>scriptedpublic

Methods 9

protected final func ApplyThrowableCooldown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func EnableLockOnTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func EnableNanoWireIK(scriptInterface: ref<StateGameScriptInterface>, enable: Bool, opt setPosition: Bool)scripted
protected final func GetAttackType() -> EMeleeAttackTypescripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateNanoWireIKState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted