MeleeThrowAttackEvents
classscriptedClass
extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
projectileThrown | Bool | scriptedpublic |
targetObject | wref<GameObject> | scriptedpublic |
Methods 9
protected final func ApplyThrowableCooldown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func EnableLockOnTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func EnableNanoWireIK(scriptInterface: ref<StateGameScriptInterface>, enable: Bool, opt setPosition: Bool)scripted
protected final func GetAttackType() -> EMeleeAttackTypescripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateNanoWireIKState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted