MeleeStrongAttackEvents
classscriptedClass
extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
crouchedAfterLeapAttack | Bool | scriptedpublic |
slowMoSet | Bool | scriptedpublic |
Methods 9
public final func ApplyRelicMeleewareDamageToTarget(scriptInterface: ref<StateGameScriptInterface>, playerPuppet: wref<GameObject>, target: ref<NPCPuppet>)scripted
protected final func GetAttackType() -> EMeleeAttackTypescripted
protected final func LeapToTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, target: wref<GameObject>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromMeleeLeap(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToMeleeComboAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted