REDNODE / GAME API

MeleeMountedStrongAttackEvents

classscriptedClass

extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected final func GetAttackType() -> EMeleeAttackTypescripted
protected final const func IsMountedTPPAttack() -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted