MeleeGroundSlamAttackEvents
classscriptedClass
extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
knockdownImmunityModifier | ref<gameStatModifierData> | scriptedpublic |
stunImmunityModifier | ref<gameStatModifierData> | scriptedpublic |
Methods 6
private final func AddStatModifiers(scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RemoveStatModifiers(scriptInterface: ref<StateGameScriptInterface>)scripted