REDNODE / GAME API

MeleeGroundSlamAttackEvents

classscriptedClass

extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
knockdownImmunityModifierref<gameStatModifierData>scriptedpublic
stunImmunityModifierref<gameStatModifierData>scriptedpublic

Methods 6

private final func AddStatModifiers(scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RemoveStatModifiers(scriptInterface: ref<StateGameScriptInterface>)scripted