REDNODE / GAME API

MeleeCrouchAttackEvents

classscriptedClass

extends MeleeAttackGenericEvents › MeleeEventsTransition › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected final func GetAttackType() -> EMeleeAttackTypescripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted