Master_Test
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
deviceComponent | ref<MasterDeviceComponent> | scriptedpublic |
Methods 4
protected cb func OnInteraction(interaction: ref<InteractionChoiceEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSlaveChanged(evt: ref<PSDeviceChangedEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted