KiroshiHighlightEffector
classscriptedClass
extends HighlightEffector › ContinuousEffector › Effector › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
aimingStatListener | ref<KiroshiEffectorIsAimingStatListener> | scriptedprivate |
IsAiming | Bool | scriptedpublic |
isMeleeWeaponEquipped | Bool | scriptedpublic |
isTechPreviewEnabled | Bool | scriptedpublic |
isTechWeaponEquipped | Bool | scriptedpublic |
onlyClosestByDistance | Bool | scriptedprivate |
onlyClosestToCrosshair | Bool | scriptedprivate |
onlyWhileAiming | Bool | scriptedprivate |
slotCallback | ref<KiroshiHighlightEffectorCallback> | scriptedprivate |
slotListener | ref<AttachmentSlotsScriptListener> | scriptedprivate |
techPreviewStatListener | ref<KiroshiEffectorTechPreviewStatListener> | scriptedprivate |
Methods 7
protected func ContinuousAction(owner: ref<GameObject>, instigator: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func InitializeListeners()scripted
private func ProcessHighlight(searchQuery: TargetSearchQuery)scripted
private final func RevealClosestByDistance(owner: ref<GameObject>, query: TargetSearchQuery)scripted
private final func RevealClosestToCrosshair(owner: ref<GameObject>, query: TargetSearchQuery)scripted
protected func Uninitialize(game: GameInstance)scripted