HighlightEffector
classscriptedClass
extends ContinuousEffector › Effector › IScriptable › ISerializable
Extended by 1 type
Properties 6
| Name | Type | Flags |
|---|---|---|
effectDuraton | Float | scriptedprotected |
highlightVisible | Bool | scriptedprotected |
maxDistance | Float | scriptedprotected |
owner | wref<GameObject> | scriptedprotected |
searchFilter | CName | scriptedprotected |
targetingSet | CName | scriptedprotected |
Methods 6
protected func ContinuousAction(owner: ref<GameObject>, instigator: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func ProcessEffector()scripted
private func ProcessHighlight(searchQuery: TargetSearchQuery)scripted
protected final func RevealAllObjects(owner: ref<GameObject>, query: TargetSearchQuery)scripted
protected final func RevealObject(owner: wref<GameObject>, object: wref<GameObject>, reveal: Bool, lifetime: Float)scripted