REDNODE / GAME API

ItemTooltipDetailsModule

classscriptedClass

extends ItemTooltipModuleController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 13

NameTypeFlags
dedicatedModsContainerinkCompoundRefscriptedprivate
dedicatedModsLineinkWidgetRefscriptedprivate
dedicatedModsWrapperinkWidgetRefscriptedprivate
isCraftingBoolscriptedprivate
modifierPowerLabelinkTextRefscriptedprivate
modifierPowerLineinkWidgetRefscriptedprivate
modifierPowerWrapperinkCompoundRefscriptedprivate
modsContainerinkCompoundRefscriptedprivate
modsLineinkWidgetRefscriptedprivate
modsWrapperinkWidgetRefscriptedprivate
statsContainerinkCompoundRefscriptedprivate
statsLineinkWidgetRefscriptedprivate
statsWrapperinkWidgetRefscriptedprivate

Methods 11

public final func GetContext(isCrafting: Bool)scripted
public final func NEW_Update(data: wref<UIInventoryItem>, comparisonData: wref<UIInventoryItemComparisonManager>, hasStats: Bool, hasDedicatedMods: Bool, hasMods: Bool)scripted
private final func NEW_UpdateDedicatedMods(modsManager: wref<UIInventoryItemModsManager>)scripted
private final func NEW_UpdateModifierPower(modifierPower: Float)scripted
private final func NEW_UpdateMods(data: wref<UIInventoryItem>, modsManager: wref<UIInventoryItemModsManager>)scripted
private final func NEW_UpdateStats(data: wref<UIInventoryItem>, comparisonData: wref<UIInventoryItemComparisonManager>)scripted
public final func Update(data: ref<MinimalItemTooltipData>, hasStats: Bool, hasDedicatedMods: Bool, hasMods: Bool)scripted
private final func UpdateDedicatedMods(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateModifierPower(modifierPower: Float)scripted
private final func UpdateMods(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateStats(data: ref<MinimalItemTooltipData>)scripted