InvisibleSceneStash
classscriptedClass
extends Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 9
private final const func CreateEquipRequest(player: ref<PlayerPuppet>, item: ItemID) -> ref<EquipRequest>scripted
private final const func CreateUnequipRequest(player: ref<PlayerPuppet>, area: gamedataEquipmentArea) -> ref<UnequipRequest>scripted
private const func GetController() -> ref<InvisibleSceneStashController>scripted
public const func GetDevicePS() -> ref<InvisibleSceneStashControllerPS>scripted
private final const func GetEquipmentSystem() -> ref<EquipmentSystem>scripted
private final const func GetSlots(censored: Bool) -> array<gamedataEquipmentArea>scripted
protected cb func OnQuestDressPlayer(evt: ref<DressPlayer>) -> Boolscripted
protected cb func OnQuestUndressPlayer(evt: ref<UndressPlayer>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted