REDNODE / GAME API

Intercom

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 7

NameTypeFlags
answeredSoundCNamescriptedprotected
dialStartSoundCNamescriptedprotected
dialStopSoundCNamescriptedprotected
distractionStartSoundCNamescriptedprotected
distractionStopSoundCNamescriptedprotected
isShortGlitchActiveBoolscriptedprivate
shortGlitchDelayIDDelayIDscriptedprivate

Methods 19

protected func CreateBlackboard()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
public const func GetBlackboardDef() -> ref<IntercomBlackboardDef>scripted
protected const func GetController() -> ref<IntercomController>scripted
public const func GetDevicePS() -> ref<IntercomControllerPS>scripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnQuestHangUpCall(evt: ref<QuestHangUpCall>) -> Boolscripted
protected cb func OnQuestPickUpCall(evt: ref<QuestPickUpCall>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnResetIntercom(evt: ref<DelayEvent>) -> Boolscripted
protected cb func OnStartCall(evt: ref<StartCall>) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func OnVisibilityChanged()scripted
protected func ResolveGameplayState()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
private final func StartShortGlitch()scripted
protected func StopGlitching()scripted
protected final func UpdateDisplayUI(status: IntercomStatus)scripted