InteractiveSignInkGameController
classscriptedClass
extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Methods 5
protected func GetOwner() -> ref<InteractiveSign>scripted
public func Refresh(state: EDeviceStatus)scripted
private final func TurnOFF()scripted
private final func TurnON()scripted
public func UpdateDeviceWidgets(widgetsData: script_ref<array<SDeviceWidgetPackage>>)scripted