InspectableObjectComponentPS
classscriptedClasssavable
extends GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
isFinished | Bool | scriptedprivatepersistent |
isStarted | Bool | scriptedprivatepersistent |
listeners | array<ref<ObjectInspectListener>> | scriptedprivate |
Methods 6
public final const func IsState(state: questObjectInspectEventType) -> Boolscripted
private final func NotifyListeners(state: questObjectInspectEventType)scripted
public final func OnRegisterListener(evt: ref<InspectListenerEvent>) -> EntityNotificationTypescripted
public final func OnSetState(evt: ref<SetInspectStateEvent>) -> EntityNotificationTypescripted
public final func SetFinished()scripted
public final func SetStarted()scripted