REDNODE / GAME API

InnerAdminPanelScreenGameController

classscriptedClass

extends BaseInnerBunkerComputerGameController › gameuiBaseBunkerComputerGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 19

NameTypeFlags
animProxyAttemptref<inkAnimProxy>scriptedpublic
animProxyAttemptPopupref<inkAnimProxy>scriptedpublic
animProxyFull1ref<inkAnimProxy>scriptedpublic
animProxyFull2ref<inkAnimProxy>scriptedpublic
animProxySuccessref<inkAnimProxy>scriptedpublic
animProxySuccessPopupref<inkAnimProxy>scriptedpublic
attemptAnimNameCNamescriptedpublic
buttonAnimNamearray<CName>[3]scriptedpublic
commandAnimNamearray<CName>[3]scriptedpublic
instantAttemptAnimNameCNamescriptedpublic
instantAttemptPopupAnimNameCNamescriptedpublic
introAnimNameCNamescriptedpublic
isUIZoomDeviceBoolscriptedpublic
loopAnimNameCNamescriptedpublic
shutdownButtoninkWidgetRefscriptedpublic
subsystemIndexInt32scriptedpublic
successAnimNamearray<CName>[3]scriptedpublic
successPopupAnimNameCNamescriptedpublic
zoomUICallbackHandleref<CallbackHandle>scriptedpublic

Methods 16

protected cb func OnAttemptAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnButtonAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnCommandAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnFactChanged(fact: CName, value: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnIsUIZoomDeviceChange(value: Bool) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnShutdownButtonClicked(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSuccessAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func StartAttemptLine()scripted
public final func StartFullLine()scripted
public final func StartLoopAnim()scripted
public final func StartSuccessLine()scripted