InnerAdminPanelScreenGameController
classscriptedClass
extends BaseInnerBunkerComputerGameController › gameuiBaseBunkerComputerGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
animProxyAttempt | ref<inkAnimProxy> | scriptedpublic |
animProxyAttemptPopup | ref<inkAnimProxy> | scriptedpublic |
animProxyFull1 | ref<inkAnimProxy> | scriptedpublic |
animProxyFull2 | ref<inkAnimProxy> | scriptedpublic |
animProxySuccess | ref<inkAnimProxy> | scriptedpublic |
animProxySuccessPopup | ref<inkAnimProxy> | scriptedpublic |
attemptAnimName | CName | scriptedpublic |
buttonAnimName | array<CName>[3] | scriptedpublic |
commandAnimName | array<CName>[3] | scriptedpublic |
instantAttemptAnimName | CName | scriptedpublic |
instantAttemptPopupAnimName | CName | scriptedpublic |
introAnimName | CName | scriptedpublic |
isUIZoomDevice | Bool | scriptedpublic |
loopAnimName | CName | scriptedpublic |
shutdownButton | inkWidgetRef | scriptedpublic |
subsystemIndex | Int32 | scriptedpublic |
successAnimName | array<CName>[3] | scriptedpublic |
successPopupAnimName | CName | scriptedpublic |
zoomUICallbackHandle | ref<CallbackHandle> | scriptedpublic |
Methods 16
protected cb func OnAttemptAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnButtonAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnCommandAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnFactChanged(fact: CName, value: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnIsUIZoomDeviceChange(value: Bool) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnShutdownButtonClicked(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSuccessAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func StartAttemptLine()scripted
public final func StartFullLine()scripted
public final func StartLoopAnim()scripted
public final func StartSuccessLine()scripted